![]() But I still can't make a practical TV show or make a secondary idol group. no matter what I do I can't lose money on singles. and I had to unlearn a lot of stuff before it started to work properly. i'm a big fan of grinding game, idle games, management games. The thing is, for a game in this genre, 75% of the mechanics and workings are the opposite of what we're used to. Looking at the big picture is fine and all, but this game won't let you "win" if you do. It's only when I understood all that that I started making money instead of losing everything in 2 years max. Promotion is your strongest tool, right next to break room and spa day. hardcore fans are your best ally no matter what. don't underestimate how fast it depletes especially for a tv show.Īnd finally. make sure you have enough money for at least 10 shows (price is the same for every episode, if TV, it's a million each time) and make sure not to overspend the idol's stamina. they're never going to net you any profits at first. Making concert with only 1-2 song is bad for money and hype.ĭon't let the shows go on for too long, don't re-launch them too often. it takes 30 stamina PER SONG/SINGLE when making a concert, and that stamina is taken from the CENTER only. Stats might be great for a gold idol, but if you want better concert, change the center from time to time, otherwise you'll lose that gold Idol for years on end because of badluck, injury, overwork or something like that. ![]() ![]() Only make singles once every few months and never make more than half your fanbase (depending on your ad campain of choice.) also, try not to overuse the same "center" idol even if it seems like it would be bad to put another one in the center. only get a stylist for the policy and buffs from styles (not the stats, the actual style). it's better to get "development" staff instead and ignore coaching altogether for a LONG time. working on single and deals will increase the idols stats anyway. You don't need to grind coaching skill at all. it's a simple mistake from the gamer mentality that : higher skill means better and faster means faster result. I also took a while before changing the policies to "manual wage" for my idols and over grinded my staff too fast. I wasted a lot of time and energy (and money). Not sure if the latest patches changed that.īut to be honest, I got multiple Game over by bankruptcy before I understood that. so I sell to about 2,7+m minimum) so in the end i'm always sold out : Because sales seems to be dependent on total fans rather than total produced. But to make enough for "every fans" it would cost me far above the 1b yen threshold because somehow they all want 3-4 singles EACH.įor now I keep making like 1-3m singles at a time, it cost me everything but even with a critical failure i'd sell to minimum 20% of my fans (my critical failure only reduce the total sale by 73% right now. since I focus on Ad campain that means production cost is a bit higher. but they can't all buy the singles anyway because it cost an astronomical amount to make them. an Ad campain failure still makes me profit from the singles sales.
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